#include <Game/Include/LoadFinishedGameEvent.h>


LoadFinishedGameEvent::LoadFinishedGameEvent(void)
    :GameEvent(GameEventType::LOAD_FINISHED_EVENT)
{
}

LoadFinishedGameEvent::LoadFinishedGameEvent(std::istream &s)
    :GameEvent(s)
{
}

LoadFinishedGameEvent::~LoadFinishedGameEvent(void)
{
}

unsigned int LoadFinishedGameEvent::serialize(std::ostream &s)
{
    return GameEvent::serialize(s);
}
